

some credits would be nice and a link to this page if people want to find and download the original file. you are free to use this in your own Doom map / mod. When using the pack, make sure to place the file last in your load order to override any other liquid textures that your mod packs and maps may be using.

to obtain the best looking results the GZDoom linear texture filter woks well. Comes with a texture patch file for doom 1 level E4M5.
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The user guide also demonstrates on how to create you own patch file to make the shader work for custom maps that use their own textures. comes with a test map and a user guide that goes into detail about the pack and for map builders to use. The liquids have sprite clipping to make the monsters and player appear to be standing in deep water. Underwater shader for wobbly screen effect. this may come in handy when using other mods The full version file, has a option menu to toggle on / off the small and large splash particles separately, you can also adjust the size of the large splashes. (The "No Splash" version is for use with mods that may use their own terrain effects) Comes with 2 main files to help with mod compatibility. The texture pack is only supported for gzdoom as it uses shaders to create the texture animation and final color. Compatible for DOOM 1, DOOM 2, Plutonia and TNT. water / slime / blood - increased gloss values by 200%, looks more wet and polished under dynamic lights. toxic - small adjustments to specular values. new HD cold magma texture and normal map, added extra distortion and animation speed to the hot lava to make it look more active. Lava - parallax wave animation now adjusts diffuse color, this visually makes it looks like the hot lava is changing its height between the cold magma islands. Version 4.0 which is an older build of this mod and worked for gzdoom and zandronum go here :
